using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Will kick a player from the server as if their connection dropped if triggered. /// Yes, really. Don't use this component. /// If TargetUser is true then the user of the trigger will be kicked, otherwise the entity itself. /// /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class GhostKickOnTriggerComponent : BaseXOnTriggerComponent { /// /// The reason that will be displayed in the server log when a player is kicked. /// [DataField, AutoNetworkedField] public LocId Reason = "ghost-kick-on-trigger-default"; }