using Content.Shared.Examine; using Content.Shared.Coordinates.Helpers; using Content.Server.PowerCell; using Content.Shared.Interaction; using Content.Shared.Power.Components; using Content.Shared.Storage; namespace Content.Server.Holosign; public sealed class HolosignSystem : EntitySystem { [Dependency] private readonly PowerCellSystem _powerCell = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforeInteract); SubscribeLocalEvent(OnExamine); } private void OnExamine(EntityUid uid, HolosignProjectorComponent component, ExaminedEvent args) { // TODO: This should probably be using an itemstatus // TODO: I'm too lazy to do this rn but it's literally copy-paste from emag. _powerCell.TryGetBatteryFromSlot(uid, out var battery); var charges = UsesRemaining(component, battery); var maxCharges = MaxUses(component, battery); using (args.PushGroup(nameof(HolosignProjectorComponent))) { args.PushMarkup(Loc.GetString("limited-charges-charges-remaining", ("charges", charges))); if (charges > 0 && charges == maxCharges) { args.PushMarkup(Loc.GetString("limited-charges-max-charges")); } } } private void OnBeforeInteract(EntityUid uid, HolosignProjectorComponent component, BeforeRangedInteractEvent args) { if (args.Handled || !args.CanReach // prevent placing out of range || HasComp(args.Target) // if it's a storage component like a bag, we ignore usage so it can be stored || !_powerCell.TryUseCharge(uid, component.ChargeUse, user: args.User) // if no battery or no charge, doesn't work ) return; // places the holographic sign at the click location, snapped to grid. // overlapping of the same holo on one tile remains allowed to allow holofan refreshes var holoUid = Spawn(component.SignProto, args.ClickLocation.SnapToGrid(EntityManager)); var xform = Transform(holoUid); if (!xform.Anchored) _transform.AnchorEntity(holoUid, xform); // anchor to prevent any tempering with (don't know what could even interact with it) args.Handled = true; } private int UsesRemaining(HolosignProjectorComponent component, BatteryComponent? battery = null) { if (battery == null || component.ChargeUse == 0f) return 0; return (int) (battery.CurrentCharge / component.ChargeUse); } private int MaxUses(HolosignProjectorComponent component, BatteryComponent? battery = null) { if (battery == null || component.ChargeUse == 0f) return 0; return (int) (battery.MaxCharge / component.ChargeUse); } }