using Content.Server.Interfaces.Chat; using Content.Server.Mobs.Roles.Traitor; using Content.Server.Players; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.Player; using Robust.Shared.Audio; using Robust.Shared.GameObjects.Systems; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.GameTicking.GameRules { public class RuleTraitorDeathMatch : GameRule { // This class only exists so that the game rule is available for the conditional spawner. } }