using Content.Server.GameObjects.Components.Chemistry; using Content.Shared.Chemistry; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.GameObjects.Verbs; using Content.Shared.Interfaces; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Localization; namespace Content.Server.GameObjects.Components.Fluids { [RegisterComponent] public class SpillableComponent : Component { public override string Name => "Spillable"; /// /// Transfers solution from the held container to the floor. /// [Verb] private sealed class SpillTargetVerb : Verb { protected override void GetData(IEntity user, SpillableComponent component, VerbData data) { if (!ActionBlockerSystem.CanInteract(user) || !component.Owner.TryGetComponent(out SolutionContainerComponent solutionComponent) || !solutionComponent.CanRemoveSolutions) { data.Visibility = VerbVisibility.Invisible; return; } data.Text = Loc.GetString("Spill liquid"); data.Visibility = solutionComponent.CurrentVolume > ReagentUnit.Zero ? VerbVisibility.Visible : VerbVisibility.Disabled; } protected override void Activate(IEntity user, SpillableComponent component) { if (component.Owner.TryGetComponent(out var solutionComponent)) { if (!solutionComponent.CanRemoveSolutions) { user.PopupMessage(user, Loc.GetString("You can't pour anything from {0:theName}!", component.Owner)); } if (solutionComponent.CurrentVolume.Float() <= 0) { user.PopupMessage(user, Loc.GetString("{0:theName} is empty!", component.Owner)); } // Need this as when we split the component's owner may be deleted var entityLocation = component.Owner.Transform.Coordinates; var solution = solutionComponent.SplitSolution(solutionComponent.CurrentVolume); solution.SpillAt(entityLocation, "PuddleSmear"); } } } } }