using System; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Shared.Movement { [Obsolete("Component Messages are deprecated, use Entity Events instead.")] public class RelayMovementEntityMessage : ComponentMessage { [PublicAPI] public readonly IEntity Entity; public RelayMovementEntityMessage(IEntity entity) { Entity = entity; } } public sealed class RelayMovementEntityEvent : EntityEventArgs { public IEntity Entity { get; } public RelayMovementEntityEvent(IEntity entity) { Entity = entity; } } }