namespace Content.Server.StationEvents.Events; public sealed class RevenantSpawn : StationEventSystem { public override string Prototype => "RevenantSpawn"; private static readonly string RevenantPrototype = "MobRevenant"; public override void Started() { base.Started(); if (TryFindRandomTile(out _, out _, out _, out var coords)) { Sawmill.Info($"Spawning revenant at {coords}"); EntityManager.SpawnEntity(RevenantPrototype, coords); } } }