using Content.Server.GameTicking;
using Content.Shared.Spawners.Components;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Server.StationEvents.Events
{
public sealed class MeteorSwarm : StationEventSystem
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
public override string Prototype => "MeteorSwarm";
private float _cooldown;
///
/// We'll send a specific amount of waves of meteors towards the station per ending rather than using a timer.
///
private int _waveCounter;
private const int MinimumWaves = 3;
private const int MaximumWaves = 8;
private const float MinimumCooldown = 10f;
private const float MaximumCooldown = 60f;
private const int MeteorsPerWave = 5;
private const float MeteorVelocity = 10f;
private const float MaxAngularVelocity = 0.25f;
private const float MinAngularVelocity = -0.25f;
public override void Started()
{
base.Started();
var mod = Math.Sqrt(GetSeverityModifier());
_waveCounter = (int) (RobustRandom.Next(MinimumWaves, MaximumWaves) * mod);
}
public override void Ended()
{
base.Ended();
_waveCounter = 0;
_cooldown = 0f;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!RuleStarted)
return;
if (_waveCounter <= 0)
{
ForceEndSelf();
return;
}
var mod = GetSeverityModifier();
_cooldown -= frameTime;
if (_cooldown > 0f)
return;
_waveCounter--;
_cooldown += (MaximumCooldown - MinimumCooldown) * RobustRandom.NextFloat() / mod + MinimumCooldown;
Box2? playableArea = null;
var mapId = GameTicker.DefaultMap;
foreach (var grid in MapManager.GetAllMapGrids(mapId))
{
var aabb = _physics.GetWorldAABB(grid.Owner);
playableArea = playableArea?.Union(aabb) ?? aabb;
}
if (playableArea == null)
{
ForceEndSelf();
return;
}
var minimumDistance = (playableArea.Value.TopRight - playableArea.Value.Center).Length + 50f;
var maximumDistance = minimumDistance + 100f;
var center = playableArea.Value.Center;
for (var i = 0; i < MeteorsPerWave; i++)
{
var angle = new Angle(RobustRandom.NextFloat() * MathF.Tau);
var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * RobustRandom.NextFloat() + minimumDistance, 0));
var spawnPosition = new MapCoordinates(center + offset, mapId);
var meteor = EntityManager.SpawnEntity("MeteorLarge", spawnPosition);
var physics = EntityManager.GetComponent(meteor);
_physics.SetBodyStatus(physics, BodyStatus.InAir);
_physics.SetLinearDamping(physics, 0f);
_physics.SetAngularDamping(physics, 0f);
_physics.ApplyLinearImpulse(meteor, -offset.Normalized * MeteorVelocity * physics.Mass, body: physics);
_physics.ApplyAngularImpulse(
meteor,
physics.Mass * ((MaxAngularVelocity - MinAngularVelocity) * RobustRandom.NextFloat() + MinAngularVelocity),
body: physics);
EnsureComp(meteor).Lifetime = 120f;
}
}
}
}