using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.Body.Components; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Body.Commands { [AdminCommand(AdminFlags.Fun)] public class AttachBodyPartCommand : IConsoleCommand { public string Command => "attachbodypart"; public string Description => "Attaches a body part to you or someone else."; public string Help => $"{Command} / {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; var entityManager = IoCManager.Resolve(); IEntity entity; EntityUid partUid; switch (args.Length) { case 1: if (player == null) { shell.WriteLine($"You need to specify an entity to attach the part to if you aren't a player.\n{Help}"); return; } if (player.AttachedEntity == null) { shell.WriteLine($"You need to specify an entity to attach the part to if you aren't attached to an entity.\n{Help}"); return; } if (!EntityUid.TryParse(args[0], out partUid)) { shell.WriteLine($"{args[0]} is not a valid entity uid."); return; } entity = player.AttachedEntity; break; case 2: if (!EntityUid.TryParse(args[0], out var entityUid)) { shell.WriteLine($"{args[0]} is not a valid entity uid."); return; } if (!EntityUid.TryParse(args[1], out partUid)) { shell.WriteLine($"{args[1]} is not a valid entity uid."); return; } if (!entityManager.TryGetEntity(entityUid, out var tempEntity)) { shell.WriteLine($"{entityUid} is not a valid entity."); return; } entity = tempEntity; break; default: shell.WriteLine(Help); return; } if (!entity.TryGetComponent(out SharedBodyComponent? body)) { shell.WriteLine($"Entity {entity.Name} with uid {entity.Uid} does not have a {nameof(SharedBodyComponent)} component."); return; } if (!entityManager.TryGetEntity(partUid, out var partEntity)) { shell.WriteLine($"{partUid} is not a valid entity."); return; } if (!partEntity.TryGetComponent(out SharedBodyPartComponent? part)) { shell.WriteLine($"Entity {partEntity.Name} with uid {args[0]} does not have a {nameof(SharedBodyPartComponent)} component."); return; } if (body.HasPart(part)) { shell.WriteLine($"Body part {partEntity.Name} with uid {partEntity.Uid} is already attached to entity {entity.Name} with uid {entity.Uid}"); return; } body.SetPart($"AttachBodyPartVerb-{partEntity.Uid}", part); } } }