using Content.Server.Storage.Components; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Fun)] public class AddEntityStorageCommand : IConsoleCommand { public string Command => "addstorage"; public string Description => "Adds a given entity to a containing storage."; public string Help => "Usage: addstorage "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteError(Loc.GetString("shell-wrong-arguments-number")); return; } if (!EntityUid.TryParse(args[0], out var entityUid)) { shell.WriteError(Loc.GetString("shell-entity-uid-must-be-number")); return; } if (!EntityUid.TryParse(args[1], out var storageUid)) { shell.WriteError(Loc.GetString("shell-entity-uid-must-be-number")); return; } var entityManager = IoCManager.Resolve(); if (entityManager.TryGetComponent(storageUid, out var storage)) { storage.Insert(entityManager.GetEntity(entityUid)); } else { shell.WriteError("Could not insert into non-storage."); } } } }