using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Mobs
{
///
/// Component required for a player to be able to examine things.
///
[RegisterComponent]
public sealed class ExaminerComponent : Component
{
public override string Name => "Examiner";
[ViewVariables(VVAccess.ReadWrite)]
private bool _doRangeCheck = true;
///
/// Whether to do a distance check on examine.
/// If false, the user can theoretically examine from infinitely far away.
///
public bool DoRangeCheck => _doRangeCheck;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _doRangeCheck, "DoRangeCheck", true);
}
}
}