using Content.Shared.Hands.Components; namespace Content.Shared.Hands.EntitySystems; public abstract partial class SharedHandsSystem { private void InitializeVirtual() { SubscribeLocalEvent(OnVirtualAfter); } private void OnVirtualAfter(EntityUid uid, HandVirtualItemComponent component, ref AfterAutoHandleStateEvent args) { // update hands GUI with new entity. if (_containerSystem.IsEntityInContainer(uid)) _items.VisualsChanged(uid); } }