using Content.Client.Weapons.Ranged.Systems; using Robust.Shared.Console; namespace Content.Client.Weapons.Ranged; public sealed class TetherGunCommand : IConsoleCommand { public string Command => "tethergun"; public string Description => "Allows you to drag mobs around with your mouse."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var system = IoCManager.Resolve().GetEntitySystem(); system.Enabled ^= true; if (system.Enabled) shell.WriteLine("Tether gun toggled on"); else shell.WriteLine("Tether gun toggled off"); } }