using System.Collections.Generic; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { internal sealed class CloningSystem : EntitySystem { public static List scannedUids = new List(); public static void AddToScannedUids(EntityUid uid) { if (!scannedUids.Contains(uid)) { scannedUids.Add(uid); } } public static bool HasUid(EntityUid uid) { return scannedUids.Contains(uid); } } }