using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Pinpointer;
///
/// This is used for an item that beeps based on
/// proximity to a specified component.
///
[RegisterComponent, Access(typeof(ProximityBeeperSystem))]
public sealed class ProximityBeeperComponent : Component
{
///
/// Whether or not it's on.
///
[DataField("enabled")]
public bool Enabled;
///
/// The target component that is being searched for
///
[DataField("component", required: true), ViewVariables(VVAccess.ReadWrite)]
public string Component = default!;
///
/// The farthest distance a target can be for the beep to occur
///
[DataField("maximumDistance"), ViewVariables(VVAccess.ReadWrite)]
public float MaximumDistance = 10f;
///
/// The maximum interval between beeps.
///
[DataField("maxBeepInterval"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(1.5f);
///
/// The minimum interval between beeps.
///
[DataField("minBeepInterval"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.25f);
///
/// When the next beep will occur
///
[DataField("nextBeepTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextBeepTime;
///
/// The sound played when the locator beeps.
///
[DataField("beepSound")]
public SoundSpecifier? BeepSound;
}