using Content.Server.CharacterAppearance.Components; using Content.Shared.Humanoid; using Content.Shared.Preferences; namespace Content.Server.Humanoid.Systems; public sealed class RandomHumanoidAppearanceSystem : EntitySystem { [Dependency] private readonly HumanoidSystem _humanoid = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMapInit); } private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args) { // If we have an initial profile/base layer set, do not randomize this humanoid. if (!TryComp(uid, out HumanoidComponent? humanoid) || !string.IsNullOrEmpty(humanoid.Initial)) { return; } var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species); _humanoid.LoadProfile(uid, profile, humanoid); if (component.RandomizeName) { var meta = MetaData(uid); meta.EntityName = profile.Name; } } }