#nullable enable using Content.Server.GameObjects.Components.Power.ApcNetComponents; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal sealed class PowerApcSystem : EntitySystem { public override void Update(float frameTime) { foreach (var apc in ComponentManager.EntityQuery(false)) { apc.Update(); } } } }