#nullable enable
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Utility
{
public static class GridTileLookupHelpers
{
///
/// Helper that returns all entities in a turf very fast.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IEnumerable GetEntitiesInTileFast(this TileRef turf, GridTileLookupSystem? gridTileLookup = null)
{
gridTileLookup ??= EntitySystem.Get();
return gridTileLookup.GetEntitiesIntersecting(turf.GridIndex, turf.GridIndices);
}
///
/// Helper that returns all entities in a turf.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IEnumerable GetEntitiesInTileFast(this MapIndices indices, GridId gridId, GridTileLookupSystem? gridTileLookup = null)
{
var turf = indices.GetTileRef(gridId);
if (turf == null)
return Enumerable.Empty();
return GetEntitiesInTileFast(turf.Value, gridTileLookup);
}
}
}