using Content.Shared.Revolutionary;
using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
namespace Content.Shared.Mindshield.Components;
///
/// If a player has a Mindshield they will get this component to prevent conversion.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class MindShieldComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId MindShieldStatusIcon = "MindShieldIcon";
}