using System.Diagnostics.CodeAnalysis;
using Content.Shared.Interaction;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Buckle.Components;
///
/// This component allows an entity to be buckled to an entity with a .
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedBuckleSystem))]
public sealed partial class BuckleComponent : Component
{
///
/// The range from which this entity can buckle to a .
/// Separated from normal interaction range to fix the "someone buckled to a strap
/// across a table two tiles away" problem.
///
[DataField]
public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
///
/// True if the entity is buckled, false otherwise.
///
[MemberNotNullWhen(true, nameof(BuckledTo))]
public bool Buckled => BuckledTo != null;
///
/// Whether or not collisions should be possible with the entity we are strapped to
///
[DataField]
public bool DontCollide;
///
/// Whether or not we should be allowed to pull the entity we are strapped to
///
[DataField]
public bool PullStrap;
///
/// The amount of time that must pass for this entity to
/// be able to unbuckle after recently buckling.
///
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(0.25f);
///
/// The time that this entity buckled at.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan? BuckleTime;
///
/// The strap that this component is buckled to.
///
[DataField]
public EntityUid? BuckledTo;
///
/// The amount of space that this entity occupies in a
/// .
///
[DataField]
public int Size = 100;
///
/// Used for client rendering
///
[ViewVariables] public int? OriginalDrawDepth;
}
[Serializable, NetSerializable]
public sealed class BuckleState(NetEntity? buckledTo, bool dontCollide, TimeSpan? buckleTime) : ComponentState
{
public readonly NetEntity? BuckledTo = buckledTo;
public readonly bool DontCollide = dontCollide;
public readonly TimeSpan? BuckleTime = buckleTime;
}
///
/// Event raised directed at a strap entity before some entity gets buckled to it.
///
[ByRefEvent]
public record struct StrapAttemptEvent(
Entity Strap,
Entity Buckle,
EntityUid? User,
bool Popup)
{
public bool Cancelled;
}
///
/// Event raised directed at a buckle entity before it gets buckled to some strap entity.
///
[ByRefEvent]
public record struct BuckleAttemptEvent(
Entity Strap,
Entity Buckle,
EntityUid? User,
bool Popup)
{
public bool Cancelled;
}
///
/// Event raised directed at a strap entity before some entity gets unbuckled from it.
///
[ByRefEvent]
public record struct UnstrapAttemptEvent(
Entity Strap,
Entity Buckle,
EntityUid? User,
bool Popup)
{
public bool Cancelled;
}
///
/// Event raised directed at a buckle entity before it gets unbuckled.
///
[ByRefEvent]
public record struct UnbuckleAttemptEvent(
Entity Strap,
Entity Buckle,
EntityUid? User,
bool Popup)
{
public bool Cancelled;
}
///
/// Event raised directed at a strap entity after something has been buckled to it.
///
[ByRefEvent]
public readonly record struct StrappedEvent(Entity Strap, Entity Buckle);
///
/// Event raised directed at a buckle entity after it has been buckled.
///
[ByRefEvent]
public readonly record struct BuckledEvent(Entity Strap, Entity Buckle);
///
/// Event raised directed at a strap entity after something has been unbuckled from it.
///
[ByRefEvent]
public readonly record struct UnstrappedEvent(Entity Strap, Entity Buckle);
///
/// Event raised directed at a buckle entity after it has been unbuckled from some strap entity.
///
[ByRefEvent]
public readonly record struct UnbuckledEvent(Entity Strap, Entity Buckle);
[Serializable, NetSerializable]
public enum BuckleVisuals
{
Buckled
}