using Content.Shared.Conveyor; using Content.Shared.Recycling; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Recycling { [UsedImplicitly] public class RecyclerVisualizer : AppearanceVisualizer { [DataField("state_on")] private string _stateOn = "grinder-o1"; [DataField("state_off")] private string _stateOff = "grinder-o0"; public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent? sprite) || !entity.TryGetComponent(out AppearanceComponent? appearance)) { return; } UpdateAppearance(appearance, sprite); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) { return; } UpdateAppearance(component, sprite); } private void UpdateAppearance(AppearanceComponent component, ISpriteComponent sprite) { var state = _stateOff; if (component.TryGetData(ConveyorVisuals.State, out ConveyorState conveyorState) && conveyorState != ConveyorState.Off) { state = _stateOn; } if (component.TryGetData(RecyclerVisuals.Bloody, out bool bloody) && bloody) { state += "bld"; } sprite.LayerSetState(RecyclerVisualLayers.Main, state); } } public enum RecyclerVisualLayers : byte { Main } }