using Content.Shared.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Serialization; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class PumpVisualizer : AppearanceVisualizer { private string _pumpEnabledState; public override void LoadData(YamlMappingNode node) { base.LoadData(node); var serializer = YamlObjectSerializer.NewReader(node); serializer.DataField(ref _pumpEnabledState, "pumpEnabledState", "pumpPressureOn"); } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent sprite)) return; sprite.LayerMapReserveBlank(Layer.PumpEnabled); var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled); sprite.LayerSetState(pumpEnabledLayer, _pumpEnabledState); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return; if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) return; var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled); sprite.LayerSetVisible(pumpEnabledLayer, pumpVisualState.PumpEnabled); } public enum Layer : byte { PumpEnabled, } } }