using System.Collections.Generic;
using Content.Client.Items.UI;
using Content.Shared.Inventory;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Client.Inventory
{
///
/// A character UI which shows items the user has equipped within his inventory
///
[RegisterComponent]
[ComponentReference(typeof(InventoryComponent))]
[Friend(typeof(ClientInventorySystem))]
public class ClientInventoryComponent : InventoryComponent
{
public Control BottomLeftButtons = default!;
public Control BottomRightButtons = default!;
public Control TopQuickButtons = default!;
public DefaultWindow InventoryWindow = default!;
public readonly Dictionary> SlotButtons = new();
[ViewVariables]
[DataField("speciesId")] public string? SpeciesId { get; set; }
public bool AttachedToGameHud;
}
}