using Content.Shared.Hands.Components; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Client.Hands { [RegisterComponent] [ComponentReference(typeof(SharedHandsComponent))] [Friend(typeof(HandsSystem))] public class HandsComponent : SharedHandsComponent { public HandsGui? Gui { get; set; } } }