using Content.Client.Items; using Content.Client.Tools.Components; using Content.Client.Tools.UI; using Content.Shared.Tools; using Content.Shared.Tools.Components; using Robust.Client.GameObjects; using Robust.Shared.GameStates; namespace Content.Client.Tools { public sealed class ToolSystem : SharedToolSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnWelderHandleState); SubscribeLocalEvent(OnWelderGetStatusMessage); SubscribeLocalEvent(OnGetStatusMessage); } public override void SetMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, ToolComponent? tool = null, bool playSound = false, EntityUid? user = null) { if (!Resolve(uid, ref multiple)) return; base.SetMultipleTool(uid, multiple, tool, playSound, user); multiple.UiUpdateNeeded = true; // TODO replace this with appearance + visualizer // in order to convert this to a specifier, the manner in which the sprite is specified in yaml needs to be updated. if (multiple.Entries.Length > multiple.CurrentEntry && TryComp(uid, out SpriteComponent? sprite)) { var current = multiple.Entries[multiple.CurrentEntry]; if (current.Sprite != null) sprite.LayerSetSprite(0, current.Sprite); } } private void OnGetStatusMessage(EntityUid uid, MultipleToolComponent welder, ItemStatusCollectMessage args) { args.Controls.Add(new MultipleToolStatusControl(welder)); } private void OnWelderGetStatusMessage(EntityUid uid, WelderComponent component, ItemStatusCollectMessage args) { args.Controls.Add(new WelderStatusControl(component)); } private void OnWelderHandleState(EntityUid uid, WelderComponent welder, ref ComponentHandleState args) { if (args.Current is not WelderComponentState state) return; welder.FuelCapacity = state.FuelCapacity; welder.Fuel = state.Fuel; welder.Lit = state.Lit; welder.UiUpdateNeeded = true; } protected override bool IsWelder(EntityUid uid) { return HasComp(uid); } } }