using Content.Server.Atmos.Components; using Content.Server.Atmos.EntitySystems; using Content.Shared.Alert; using JetBrains.Annotations; namespace Content.Server.Alert.Click { /// /// Resist fire /// [UsedImplicitly] [DataDefinition] public sealed class ResistFire : IAlertClick { public void AlertClicked(EntityUid player) { if (IoCManager.Resolve().TryGetComponent(player, out FlammableComponent? flammable)) { EntitySystem.Get().Resist(player, flammable); } } } }