using System.Linq; using Robust.Server.Maps; using Robust.Server.Player; using Robust.Shared.Map; using Robust.Shared.Network; namespace Content.Server.Administration.Systems; /// /// This handles the administrative test arena maps, and loading them. /// public sealed class AdminTestArenaSystem : EntitySystem { [Dependency] private readonly IMapLoader _mapLoader = default!; [Dependency] private readonly IMapManager _mapManager = default!; public const string ArenaMapPath = "/Maps/Test/admin_test_arena.yml"; public Dictionary ArenaMap { get; private set; } = new(); public Dictionary ArenaGrid { get; private set; } = new(); public (EntityUid, EntityUid) AssertArenaLoaded(IPlayerSession admin) { if (ArenaMap.TryGetValue(admin.UserId, out var arenaMap) && !Deleted(arenaMap) && !Terminating(arenaMap)) return (arenaMap, ArenaGrid[admin.UserId]); ArenaMap[admin.UserId] = _mapManager.GetMapEntityId(_mapManager.CreateMap()); var (grids, _) = _mapLoader.LoadMap(Comp(ArenaMap[admin.UserId]).WorldMap, ArenaMapPath); ArenaGrid[admin.UserId] = grids.First(); return (ArenaMap[admin.UserId], ArenaGrid[admin.UserId]); } }