using System.Numerics; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Shared.EntityTable.ValueSelector; /// /// Gives a value between the two numbers specified, inclusive. /// public sealed partial class RangeNumberSelector : NumberSelector { [DataField] public Vector2 Range = new(1, 1); public override float Get(System.Random rand, IEntityManager entMan, IPrototypeManager proto) { return rand.NextFloat(Range.X, Range.Y + 1); } }