using Content.Server.MachineLinking.Components; using Content.Server.MachineLinking.Events; using Content.Server.Doors.Systems; using Content.Shared.Doors.Components; using Content.Shared.Interaction; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.MachineLinking.System { [UsedImplicitly] public sealed class DoorSignalControlSystem : EntitySystem { [Dependency] private readonly DoorSystem _doorSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnSignalReceived); } private void OnInit(EntityUid uid, DoorSignalControlComponent component, ComponentInit args) { var receiver = EnsureComp(uid); foreach (string port in new[] { "Open", "Close", "Toggle" }) if (!receiver.Inputs.ContainsKey(port)) receiver.AddPort(port); } private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, SignalReceivedEvent args) { if (!TryComp(uid, out DoorComponent? door)) return; switch (args.Port) { case "Open": if (door.State != DoorState.Open) _doorSystem.TryOpen(uid, door); break; case "Close": if (door.State != DoorState.Closed) _doorSystem.TryClose(uid, door); break; case "Toggle": _doorSystem.TryToggleDoor(uid); break; } } } }