using Content.Shared.Atmos.Prototypes;
using Content.Shared.GameTicking;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.EntitySystems
{
public abstract class SharedGasTileOverlaySystem : EntitySystem
{
public const byte ChunkSize = 8;
protected float AccumulatedFrameTime;
[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
///
/// array of the ids of all visible gases.
///
public int[] VisibleGasId = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(Reset);
List visibleGases = new();
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
var gasPrototype = ProtoMan.Index(i.ToString());
if (!string.IsNullOrEmpty(gasPrototype.GasOverlayTexture) || !string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
visibleGases.Add(i);
}
VisibleGasId = visibleGases.ToArray();
}
public abstract void Reset(RoundRestartCleanupEvent ev);
public static Vector2i GetGasChunkIndices(Vector2i indices)
{
return new((int) MathF.Floor((float) indices.X / ChunkSize), (int) MathF.Floor((float) indices.Y / ChunkSize));
}
[Serializable, NetSerializable]
public readonly struct GasOverlayData : IEquatable
{
public readonly byte FireState;
public readonly byte[] Opacity;
// TODO change fire color based on temps
// But also: dont dirty on a 0.01 kelvin change in temperatures.
// Either have a temp tolerance, or map temperature -> byte levels
public GasOverlayData(byte fireState, byte[] opacity)
{
FireState = fireState;
Opacity = opacity;
}
public bool Equals(GasOverlayData other)
{
if (FireState != other.FireState)
return false;
if (Opacity?.Length != other.Opacity?.Length)
return false;
if (Opacity != null && other.Opacity != null)
{
for (var i = 0; i < Opacity.Length; i++)
{
if (Opacity[i] != other.Opacity[i])
return false;
}
}
return true;
}
}
[Serializable, NetSerializable]
public sealed class GasOverlayUpdateEvent : EntityEventArgs
{
public Dictionary> UpdatedChunks = new();
public Dictionary> RemovedChunks = new();
}
}
}