using Content.Client.Storage.Components;
using Content.Shared.Rounding;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Storage.Systems;
///
public sealed class StorageContainerVisualsSystem : VisualizerSystem
{
protected override void OnAppearanceChange(EntityUid uid, StorageContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData(uid, StorageVisuals.StorageUsed, out var used, args.Component))
return;
if (!AppearanceSystem.TryGetData(uid, StorageVisuals.Capacity, out var capacity, args.Component))
return;
var fraction = used / (float) capacity;
if (!args.Sprite.LayerMapTryGet(component.FillLayer, out var fillLayer))
return;
var closestFillSprite = Math.Min(ContentHelpers.RoundToNearestLevels(fraction, 1, component.MaxFillLevels + 1),
component.MaxFillLevels);
if (closestFillSprite > 0)
{
if (component.FillBaseName == null)
return;
args.Sprite.LayerSetVisible(fillLayer, true);
var stateName = component.FillBaseName + closestFillSprite;
args.Sprite.LayerSetState(fillLayer, stateName);
}
else
{
args.Sprite.LayerSetVisible(fillLayer, false);
}
}
}