using Content.Shared.Decals; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Shared.Enums; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Client.Decals { public sealed class DecalOverlay : Overlay { private readonly DecalSystem _decals; private readonly SharedTransformSystem _transform; private readonly SpriteSystem _sprites; private readonly IEntityManager _entManager; private readonly IMapManager _mapManager; private readonly IPrototypeManager _prototypeManager; public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities; private readonly Dictionary _cachedTextures = new(64); public DecalOverlay( DecalSystem decals, SharedTransformSystem transforms, SpriteSystem sprites, IEntityManager entManager, IMapManager mapManager, IPrototypeManager prototypeManager) { _decals = decals; _transform = transforms; _sprites = sprites; _entManager = entManager; _mapManager = mapManager; _prototypeManager = prototypeManager; } protected override void Draw(in OverlayDrawArgs args) { // Shouldn't need to clear cached textures unless the prototypes get reloaded. var handle = args.WorldHandle; var xformQuery = _entManager.GetEntityQuery(); foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex) { if (zIndexDictionary.Count == 0) continue; var xform = xformQuery.GetComponent(gridId); handle.SetTransform(_transform.GetWorldMatrix(xform, xformQuery)); foreach (var (_, decals) in zIndexDictionary) { foreach (var (_, decal) in decals) { if (!_cachedTextures.TryGetValue(decal.Id, out var texture)) { var sprite = GetDecalSprite(decal.Id); texture = _sprites.Frame0(sprite); _cachedTextures[decal.Id] = texture; } if (decal.Angle.Equals(Angle.Zero)) handle.DrawTexture(texture, decal.Coordinates, decal.Color); else handle.DrawTexture(texture, decal.Coordinates, decal.Angle, decal.Color); } } } } public SpriteSpecifier GetDecalSprite(string id) { if (_prototypeManager.TryIndex(id, out var proto)) return proto.Sprite; else { Logger.Error($"Unknown decal prototype: {id}"); return new SpriteSpecifier.Texture(new ResourcePath("/Textures/noSprite.png")); } } } }