using Content.Server.Mobs;
using SS14.Server.Interfaces.Player;
using SS14.Shared.IoC;
using SS14.Shared.Network;
using SS14.Shared.ViewVariables;
namespace Content.Server.Players
{
///
/// Content side for all data that tracks a player session.
/// Use to retrieve this from an .
///
public sealed class PlayerData
{
///
/// The session ID of the player owning this data.
///
[ViewVariables]
public NetSessionId SessionId { get; }
///
/// The currently occupied mind of the player owning this data.
/// DO NOT DIRECTLY SET THIS UNLESS YOU KNOW WHAT YOU'RE DOING.
///
[ViewVariables]
public Mind Mind { get; set; }
public void WipeMind()
{
Mind?.ChangeOwningPlayer(null);
Mind = null;
}
public PlayerData(NetSessionId sessionId)
{
SessionId = sessionId;
}
}
public static class PlayerDataExt
{
///
/// Gets the correctly cast instance of content player data from an engine player data storage.
///
public static PlayerData ContentData(this IPlayerData data)
{
return (PlayerData)data.ContentDataUncast;
}
///
/// Gets the correctly cast instance of content player data from an engine player data storage.
///
public static PlayerData ContentData(this IPlayerSession session)
{
return session.Data.ContentData();
}
}
}