using JetBrains.Annotations;
using Robust.Shared.GameStates;
namespace Content.Shared.Parallax;
///
/// Handles per-map parallax
///
[RegisterComponent, NetworkedComponent]
public sealed class ParallaxComponent : Component
{
// I wish I could use a typeserializer here but parallax is extremely client-dependent.
[DataField("parallax")]
public string Parallax = "Default";
[UsedImplicitly, ViewVariables(VVAccess.ReadWrite)]
// ReSharper disable once InconsistentNaming
public string ParallaxVV
{
get => Parallax;
set
{
if (value.Equals(Parallax)) return;
Parallax = value;
IoCManager.Resolve().Dirty(this);
}
}
}