using System.Collections.Generic;
using Content.Server.Mobs;
namespace Content.Server.Objectives.Interfaces
{
public interface IObjectivesManager
{
///
/// Returns all objectives the provided mind is valid for.
///
IReadOnlyList GetAllPossibleObjectives(Mind mind);
///
/// Returns a randomly picked objective the provided mind is valid for.
///
ObjectivePrototype GetRandomObjective(Mind mind);
}
}