#nullable enable using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Items { [Serializable, NetSerializable] public class ClothingComponentState : ComponentState { public string? ClothingEquippedPrefix { get; } public string? EquippedPrefix { get; } public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) : base(ContentNetIDs.CLOTHING) { ClothingEquippedPrefix = clothingEquippedPrefix; EquippedPrefix = equippedPrefix; } } }