#nullable enable
using System;
using Robust.Client.Graphics.ClientEye;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public sealed class ClickableComponent : Component
{
public override string Name => "Clickable";
[Dependency] private readonly IClickMapManager _clickMapManager = default!;
[ViewVariables] private DirBoundData _data = default!;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _data, "bounds", DirBoundData.Default);
}
///
/// Used to check whether a click worked.
///
/// The world position that was clicked.
///
/// The draw depth for the sprite that captured the click.
///
/// True if the click worked, false otherwise.
public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
{
if (!Owner.TryGetComponent(out ISpriteComponent sprite) || !sprite.Visible)
{
drawDepth = default;
renderOrder = default;
return false;
}
var localPos = Owner.Transform.InvWorldMatrix.Transform(worldPos);
var worldRotation = Owner.Transform.WorldRotation;
if (sprite.Directional)
{
localPos = new Angle(worldRotation).RotateVec(localPos);
}
else
{
localPos = new Angle(MathHelper.PiOver2).RotateVec(localPos);
}
var localOffset = localPos * EyeManager.PixelsPerMeter * (1, -1);
var found = false;
if (_data.All.Contains(localPos))
{
found = true;
}
else
{
// TODO: diagonal support?
var dir = sprite.Directional ? worldRotation.GetCardinalDir() : Direction.South;
var boundsForDir = dir switch
{
Direction.East => _data.East,
Direction.North => _data.North,
Direction.South => _data.South,
Direction.West => _data.West,
_ => throw new InvalidOperationException()
};
if (boundsForDir.Contains(localPos))
{
found = true;
}
}
if (!found)
{
foreach (var layer in sprite.AllLayers)
{
if (layer.Texture != null)
{
if (_clickMapManager.IsOccluding(layer.Texture,
(Vector2i) (localOffset + layer.Texture.Size / 2f)))
{
found = true;
break;
}
}
else if (layer.RsiState != default)
{
var rsi = layer.ActualRsi;
if (rsi == null)
{
continue;
}
var (mX, mY) = localOffset + rsi.Size / 2;
var dir = layer.EffectiveDirection(worldRotation);
if (_clickMapManager.IsOccluding(rsi, layer.RsiState, dir,
layer.AnimationFrame, ((int) mX, (int) mY)))
{
found = true;
break;
}
}
}
}
drawDepth = sprite.DrawDepth;
renderOrder = sprite.RenderOrder;
return found;
}
private sealed class DirBoundData : IExposeData
{
[ViewVariables] public Box2 All;
[ViewVariables] public Box2 North;
[ViewVariables] public Box2 South;
[ViewVariables] public Box2 East;
[ViewVariables] public Box2 West;
public static DirBoundData Default { get; } = new DirBoundData();
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref All, "all", default);
serializer.DataField(ref North, "north", default);
serializer.DataField(ref South, "south", default);
serializer.DataField(ref East, "east", default);
serializer.DataField(ref West, "west", default);
}
}
}
}