using System; using Content.Shared.GameObjects.Components.Doors; using SS14.Client.Animations; using SS14.Client.GameObjects; using SS14.Client.GameObjects.Components.Animations; using SS14.Client.Interfaces.GameObjects.Components; using SS14.Shared.Interfaces.GameObjects; namespace Content.Client.GameObjects.Components.Doors { public class AirlockVisualizer2D : AppearanceVisualizer { private const string AnimationKey = "airlock_animation"; public override void InitializeEntity(IEntity entity) { if (!entity.HasComponent()) { entity.AddComponent(); } } public override void OnChangeData(AppearanceComponent component) { var sprite = component.Owner.GetComponent(); var animPlayer = component.Owner.GetComponent(); if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state)) { state = DoorVisualState.Closed; } // TODO: need some sorta state to prevent resetting the animation if it's already playing. // Because right now that could happen. animPlayer.Stop(AnimationKey); switch (state) { case DoorVisualState.Closed: sprite.LayerSetState(DoorVisualLayers.Base, "closed"); break; case DoorVisualState.Closing: animPlayer.Play(CloseAnimation, AnimationKey); break; case DoorVisualState.Opening: animPlayer.Play(OpenAnimation, AnimationKey); break; case DoorVisualState.Open: sprite.LayerSetState(DoorVisualLayers.Base, "open"); break; default: throw new ArgumentOutOfRangeException(); } } private static readonly Animation CloseAnimation; private static readonly Animation OpenAnimation; static AirlockVisualizer2D() { CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(1.2f)}; { var flick = new AnimationTrackSpriteFlick(); CloseAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f)); } OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(1.2f)}; { var flick = new AnimationTrackSpriteFlick(); OpenAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f)); } } } public enum DoorVisualLayers { Base } }