using Robust.Shared.Serialization;
namespace Content.Shared.Changeling.Transform;
///
/// Send when a player selects an intentity to transform into in the radial menu.
///
[Serializable, NetSerializable]
public sealed class ChangelingTransformIdentitySelectMessage(NetEntity targetIdentity) : BoundUserInterfaceMessage
{
///
/// The uid of the cloned identity.
///
public readonly NetEntity TargetIdentity = targetIdentity;
}
// TODO: Replace with component states.
// We are already networking the ChangelingIdentityComponent, which contains all this information,
// so we can just read it from them from the component and update the UI in an AfterAuotHandleState subscription.
[Serializable, NetSerializable]
public sealed class ChangelingTransformBoundUserInterfaceState(List identities) : BoundUserInterfaceState
{
///
/// The uids of the cloned identities.
///
public readonly List Identites = identities;
}
[Serializable, NetSerializable]
public enum TransformUI : byte
{
Key,
}