using Content.Server.GameTicking.Rules.Components; using Content.Server.Roles; using Content.Shared.Changeling; namespace Content.Server.GameTicking.Rules; /// /// Game rule system for Changelings /// public sealed class ChangelingRuleSystem : GameRuleSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetBriefing); } private void OnGetBriefing(Entity ent, ref GetBriefingEvent args) { args.Append(Loc.GetString("changeling-briefing")); } }