using Content.Server.GameTicking.Rules.Components;
using Content.Server.Roles;
using Content.Shared.Changeling;
namespace Content.Server.GameTicking.Rules;
///
/// Game rule system for Changelings
///
public sealed class ChangelingRuleSystem : GameRuleSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnGetBriefing);
}
private void OnGetBriefing(Entity ent, ref GetBriefingEvent args)
{
args.Append(Loc.GetString("changeling-briefing"));
}
}