using Content.Server.Emoting.Systems; using Content.Shared.Chat.Prototypes; using Robust.Shared.Prototypes; namespace Content.Server.Emoting.Components; /// /// Component required for entities to be able to do body emotions (clap, flip, etc). /// [RegisterComponent] [Access(typeof(BodyEmotesSystem))] public sealed partial class BodyEmotesComponent : Component { /// /// Emote sounds prototype id for body emotes. /// [DataField] public ProtoId? SoundsId; }