#nullable enable using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Weapon.Melee { [RegisterComponent] public class StunbatonComponent : Component { public override string Name => "Stunbaton"; public bool Activated = false; [ViewVariables(VVAccess.ReadWrite)] [DataField("paralyzeChanceNoSlowdown")] public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f; [ViewVariables(VVAccess.ReadWrite)] [DataField("paralyzeChanceWithSlowdown")] public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f; [ViewVariables(VVAccess.ReadWrite)] [DataField("paralyzeTime")] public float ParalyzeTime { get; set; } = 10f; [ViewVariables(VVAccess.ReadWrite)] [DataField("slowdownTime")] public float SlowdownTime { get; set; } = 5f; [ViewVariables(VVAccess.ReadWrite)] [DataField("energyPerUse")] public float EnergyPerUse { get; set; } = 50; } }