using Content.Server.Interfaces.GameObjects; using SS14.Shared.GameObjects; using SS14.Shared.Interfaces.GameObjects; using System; namespace Content.Server.Interfaces.GameObjects { public class ItemComponent : Component, IItemComponent { public override string Name => "Item"; /// public IInventorySlot ContainingSlot { get; private set; } public void RemovedFromSlot() { if (ContainingSlot == null) { throw new InvalidOperationException("Item is not in a slot."); } ContainingSlot = null; } public void EquippedToSlot(IInventorySlot slot) { if (ContainingSlot != null) { throw new InvalidOperationException("Item is already in a slot."); } ContainingSlot = slot; } } }