using System;
using Content.Shared.Instruments;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Reflection;
using Robust.Shared.GameObjects;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.UserInterface
{
[RegisterComponent]
public class ActivatableUIComponent : Component,
ISerializationHooks
{
public override string Name => "ActivatableUI";
[ViewVariables]
public Enum? Key { get; set; }
[ViewVariables] public BoundUserInterface? UserInterface => (Key != null) ? Owner.GetUIOrNull(Key) : null;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("inHandsOnly")]
public bool InHandsOnly { get; set; } = false;
[ViewVariables]
[DataField("singleUser")]
public bool SingleUser { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("adminOnly")]
public bool AdminOnly { get; set; } = false;
[DataField("key", readOnly: true, required: true)]
private string _keyRaw = default!;
///
/// The client channel currently using the object, or null if there's none/not single user.
/// NOTE: DO NOT DIRECTLY SET, USE ActivatableUISystem.SetCurrentSingleUser
///
[ViewVariables]
public IPlayerSession? CurrentSingleUser;
void ISerializationHooks.AfterDeserialization()
{
var reflectionManager = IoCManager.Resolve();
if (reflectionManager.TryParseEnumReference(_keyRaw, out var key))
Key = key;
}
}
}