using Content.Shared.Destructible; using Content.Shared.Light.Components; using Content.Shared.Throwing; using Robust.Shared.Audio.Systems; namespace Content.Shared.Light.EntitySystems; public abstract class SharedLightBulbSystem : EntitySystem { [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(HandleLand); SubscribeLocalEvent(OnBreak); } private void OnInit(EntityUid uid, LightBulbComponent bulb, ComponentInit args) { // update default state of bulbs UpdateAppearance(uid, bulb); } private void HandleLand(EntityUid uid, LightBulbComponent bulb, ref LandEvent args) { PlayBreakSound(uid, bulb); SetState(uid, LightBulbState.Broken, bulb); } private void OnBreak(EntityUid uid, LightBulbComponent component, BreakageEventArgs args) { SetState(uid, LightBulbState.Broken, component); } /// /// Set a new color for a light bulb and raise event about change /// public void SetColor(EntityUid uid, Color color, LightBulbComponent? bulb = null) { if (!Resolve(uid, ref bulb) || bulb.Color.Equals(color)) return; bulb.Color = color; Dirty(uid, bulb); UpdateAppearance(uid, bulb); } /// /// Set a new state for a light bulb (broken, burned) and raise event about change /// public void SetState(EntityUid uid, LightBulbState state, LightBulbComponent? bulb = null) { if (!Resolve(uid, ref bulb) || bulb.State == state) return; bulb.State = state; Dirty(uid, bulb); UpdateAppearance(uid, bulb); } public void PlayBreakSound(EntityUid uid, LightBulbComponent? bulb = null, EntityUid? user = null) { if (!Resolve(uid, ref bulb)) return; _audio.PlayPredicted(bulb.BreakSound, uid, user: user); } private void UpdateAppearance(EntityUid uid, LightBulbComponent? bulb = null, AppearanceComponent? appearance = null) { if (!Resolve(uid, ref bulb, ref appearance, logMissing: false)) return; // try to update appearance and color _appearance.SetData(uid, LightBulbVisuals.State, bulb.State, appearance); _appearance.SetData(uid, LightBulbVisuals.Color, bulb.Color, appearance); } }