using System;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Coordinates.Helpers;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.Components
{
///
/// Used to clone its owner repeatedly and group up them all so they behave like one unit, that way you can have
/// effects that cover an area. Inherited by and .
///
public abstract class SolutionAreaEffectComponent : Component
{
public const string SolutionName = "solutionArea";
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
public int Amount { get; set; }
public SolutionAreaEffectInceptionComponent? Inception { get; set; }
///
/// Have we reacted with our tile yet?
///
public bool ReactedTile = false;
///
/// Adds an to owner so the effect starts spreading and reacting.
///
/// The range of the effect
///
///
///
public void Start(int amount, float duration, float spreadDelay, float removeDelay)
{
if (Inception != null)
return;
if (Owner.HasComponent())
return;
Amount = amount;
var inception = Owner.AddComponent();
inception.Add(this);
inception.Setup(amount, duration, spreadDelay, removeDelay);
}
///
/// Gets called by an AreaEffectInceptionComponent. "Clones" Owner into the four directions and copies the
/// solution into each of them.
///
public void Spread()
{
if (Owner.Prototype == null)
{
Logger.Error("AreaEffectComponent needs its owner to be spawned by a prototype.");
return;
}
void SpreadToDir(Direction dir)
{
var grid = MapManager.GetGrid(Owner.Transform.GridID);
var coords = Owner.Transform.Coordinates;
foreach (var neighbor in grid.GetInDir(coords, dir))
{
if (Owner.EntityManager.TryGetComponent(neighbor,
out SolutionAreaEffectComponent? comp) && comp.Inception == Inception)
return;
if (Owner.EntityManager.TryGetComponent(neighbor,
out AirtightComponent? airtight) && airtight.AirBlocked)
return;
}
var newEffect = Owner.EntityManager.SpawnEntity(Owner.Prototype.ID, grid.DirectionToGrid(coords, dir));
if (!newEffect.TryGetComponent(out SolutionAreaEffectComponent? effectComponent))
{
newEffect.Delete();
return;
}
if (EntitySystem.Get().TryGetSolution(Owner.Uid, SolutionName, out var solution))
{
effectComponent.TryAddSolution(solution.Clone());
}
effectComponent.Amount = Amount - 1;
Inception?.Add(effectComponent);
}
SpreadToDir(Direction.North);
SpreadToDir(Direction.East);
SpreadToDir(Direction.South);
SpreadToDir(Direction.West);
}
///
/// Gets called by an AreaEffectInceptionComponent.
/// Removes this component from its inception and calls OnKill(). The implementation of OnKill() should
/// eventually delete the entity.
///
public void Kill()
{
Inception?.Remove(this);
OnKill();
}
protected abstract void OnKill();
///
/// Gets called by an AreaEffectInceptionComponent.
/// Makes this effect's reagents react with the tile its on and with the entities it covers. Also calls
/// ReactWithEntity on the entities so inheritors can implement more specific behavior.
///
/// How many times will this get called over this area effect's duration, averaged
/// with the other area effects from the inception.
public void React(float averageExposures)
{
if (!EntitySystem.Get().TryGetSolution(Owner.Uid, SolutionName, out var solution))
return;
var chemistry = EntitySystem.Get();
var mapGrid = MapManager.GetGrid(Owner.Transform.GridID);
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, MapManager));
var solutionFraction = 1 / Math.Floor(averageExposures);
foreach (var reagentQuantity in solution.Contents.ToArray())
{
if (reagentQuantity.Quantity == FixedPoint2.Zero) continue;
var reagent = PrototypeManager.Index(reagentQuantity.ReagentId);
// React with the tile the effect is on
// We don't multiply by solutionFraction here since the tile is only ever reacted once
if (!ReactedTile)
{
reagent.ReactionTile(tile, reagentQuantity.Quantity);
ReactedTile = true;
}
// Touch every entity on the tile
foreach (var entity in tile.GetEntitiesInTileFast().ToArray())
{
chemistry.ReactionEntity(entity.Uid, ReactionMethod.Touch, reagent,
reagentQuantity.Quantity * solutionFraction, solution);
}
}
foreach (var entity in tile.GetEntitiesInTileFast().ToArray())
{
ReactWithEntity(entity, solutionFraction);
}
}
protected abstract void ReactWithEntity(IEntity entity, double solutionFraction);
public void TryAddSolution(Solution solution)
{
if (solution.TotalVolume == 0)
return;
if (!EntitySystem.Get().TryGetSolution(Owner.Uid, SolutionName, out var solutionArea))
return;
var addSolution =
solution.SplitSolution(FixedPoint2.Min(solution.TotalVolume, solutionArea.AvailableVolume));
EntitySystem.Get().TryAddSolution(Owner.Uid, solutionArea, addSolution);
UpdateVisuals();
}
protected abstract void UpdateVisuals();
protected override void OnRemove()
{
base.OnRemove();
Inception?.Remove(this);
}
}
}