using Content.Shared.GameObjects.Components.Body.Behavior; using Content.Shared.GameObjects.EntitySystems; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] public class HeartSystem : EntitySystem { public override void Initialize() { base.Initialize(); UpdatesBefore.Add(typeof(MetabolismSystem)); } public override void Update(float frameTime) { base.Update(frameTime); foreach (var heart in ComponentManager.EntityQuery()) { heart.Update(frameTime); } } } }