using System.Collections.Generic; using Content.Server.Storage; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Drone.Components { [RegisterComponent] public sealed class DroneComponent : Component { [DataField("tools")] public List Tools = new(); public List ToolUids = new(); public bool AlreadyAwoken = false; public float InteractionBlockRange = 2.5f; } }