using Content.Shared.GameObjects.EntitySystemMessages; using Content.Shared.GameObjects.EntitySystems; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Utility; namespace Content.Server.GameObjects.EntitySystems.Click { public class ExamineSystem : ExamineSystemShared { private static readonly FormattedMessage _entityNotFoundMessage; static ExamineSystem() { _entityNotFoundMessage = new FormattedMessage(); _entityNotFoundMessage.AddText(Loc.GetString("That entity doesn't exist")); } public override void Initialize() { base.Initialize(); SubscribeNetworkEvent(ExamineInfoRequest); IoCManager.InjectDependencies(this); } private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs) { var player = (IPlayerSession) eventArgs.SenderSession; var session = eventArgs.SenderSession; var playerEnt = session.AttachedEntity; var channel = player.ConnectedClient; if (playerEnt == null || !EntityManager.TryGetEntity(request.EntityUid, out var entity) || !CanExamine(playerEnt, entity)) { RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage( request.EntityUid, _entityNotFoundMessage), channel); return; } var text = GetExamineText(entity, player.AttachedEntity); RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(request.EntityUid, text), channel); } } }