using Content.Client.UserInterface.Stylesheets; using Content.Client.Utility; using Content.Shared.GameObjects; using Content.Shared.GameObjects.Components.Interactable; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Interactable { [RegisterComponent] public class MultiToolComponent : Component, IItemStatus { private ToolQuality _behavior; private bool _statusShowBehavior; [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; [ViewVariables] public bool StatusShowBehavior => _statusShowBehavior; [ViewVariables] public ToolQuality Behavior => _behavior; public override string Name => "MultiTool"; public override uint? NetID => ContentNetIDs.MULTITOOLS; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", true); } public override void HandleComponentState(ComponentState curState, ComponentState nextState) { if (!(curState is MultiToolComponentState tool)) return; _behavior = tool.Quality; _uiUpdateNeeded = true; } public Control MakeControl() => new StatusControl(this); private sealed class StatusControl : Control { private readonly MultiToolComponent _parent; private readonly RichTextLabel _label; public StatusControl(MultiToolComponent parent) { _parent = parent; _label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}}; AddChild(_label); parent._uiUpdateNeeded = true; } protected override void Update(FrameEventArgs args) { base.Update(args); if (!_parent._uiUpdateNeeded) { return; } _parent._uiUpdateNeeded = false; if(!_parent.StatusShowBehavior) _label.SetMarkup(string.Empty); else _label.SetMarkup(_parent.Behavior.ToString()); } } } }