using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Mind.Components
{
///
/// Stores a on a mob.
///
[RegisterComponent]
#pragma warning disable 618
public class MindComponent : Component, IExamine
#pragma warning restore 618
{
///
public override string Name => "Mind";
///
/// The mind controlling this mob. Can be null.
///
[ViewVariables]
public Mind? Mind { get; private set; }
///
/// True if we have a mind, false otherwise.
///
[ViewVariables]
public bool HasMind => Mind != null;
///
/// Whether examining should show information about the mind or not.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("showExamineInfo")]
public bool ShowExamineInfo { get; set; }
///
/// Whether the mind will be put on a ghost after this component is shutdown.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("ghostOnShutdown")]
public bool GhostOnShutdown { get; set; } = true;
///
/// Don't call this unless you know what the hell you're doing.
/// Use instead.
/// If that doesn't cover it, make something to cover it.
///
public void InternalEjectMind()
{
if (!Deleted)
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new MindRemovedMessage());
Mind = null;
}
///
/// Don't call this unless you know what the hell you're doing.
/// Use instead.
/// If that doesn't cover it, make something to cover it.
///
public void InternalAssignMind(Mind value)
{
Mind = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new MindAddedMessage());
}
protected override void Shutdown()
{
base.Shutdown();
// Let's not create ghosts if not in the middle of the round.
if (EntitySystem.Get().RunLevel != GameRunLevel.InRound)
return;
if (HasMind)
{
var visiting = Mind?.VisitingEntity;
if (visiting != null)
{
if (visiting.TryGetComponent(out GhostComponent? ghost))
{
EntitySystem.Get().SetCanReturnToBody(ghost, false);
}
Mind!.TransferTo(visiting);
}
else if (GhostOnShutdown)
{
var spawnPosition = Owner.Transform.Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
{
// Async this so that we don't throw if the grid we're on is being deleted.
var mapMan = IoCManager.Resolve();
var gridId = spawnPosition.GetGridId(Owner.EntityManager);
if (gridId == GridId.Invalid || !mapMan.GridExists(gridId))
{
spawnPosition = EntitySystem.Get().GetObserverSpawnPoint();
}
var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition);
var ghostComponent = ghost.GetComponent();
EntitySystem.Get().SetCanReturnToBody(ghostComponent, false);
if (Mind != null)
{
ghost.Name = Mind.CharacterName ?? string.Empty;
Mind.TransferTo(ghost);
}
});
}
}
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!ShowExamineInfo || !inDetailsRange)
{
return;
}
var dead =
Owner.TryGetComponent(out var state) &&
state.IsDead();
if (!HasMind)
{
var aliveText =
$"[color=purple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", Owner))}[/color]";
var deadText = $"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", Owner))}[/color]";
message.AddMarkup(dead ? deadText : aliveText);
}
else if (Mind?.Session == null)
{
if (dead) return;
var text =
$"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", Owner))}[/color]";
message.AddMarkup(text);
}
}
}
public class MindRemovedMessage : EntityEventArgs
{
}
public class MindAddedMessage : EntityEventArgs
{
}
}